Monster Codex | Rules | Boggards | Example Boggards | Boggard Oddities | Boggard Abyssal Warrior

Boggard Abyssal Warrior

Super Race: boggard antipaladin 7. Cr: 8. Xp: 4,800. Alignment: CE. Size: Medium. Creature Type: Humanoid. Creature Subtype: boggard.
Init: +4. Senses: darkvision 60 ft., low-light vision; Perception +3. Aura: cowardice (10 ft.). Ac: 20, touch 10, flat-footed 20 (+7 armor, +3 natural).
Hp: 98 (10 HD; 3d8+7d10+47).
Fortitude: +14. Reflex: +6. Will: +8. Immune: disease.
Speed: 15 ft., swim 30 ft.. Melee: +1 greataxe +16/+11 (1d12+8/19-20/×3), tongue +9 touch (sticky tongue). Ranged: throwing axe +9 (1d6+5). Special Attacks: channel negative energy (DC 15, 4d6), smite good 3/day (+2 attack and AC, +7 damage), terrifying croak (DC 15). Strength: 20. Dexterity: 11. Constitution: 16. Intelligence: 8. Wisdom: 9. Charisma: 14.
Base Attack: +9. Cmb: +14. Cmd: 24.
Feats: Improved Critical (greataxe), Improved Initiative, Power Attack, Toughness, Weapon Focus (greataxe).
Skills: Acrobatics +0 (+16 when jumping), Bluff +6, Intimidate +8, Knowledge (religion) +3, Perception +3, Sense Motive +4, Stealth +0 (+8 in swamps), Swim +10.
Languages: Boggard. Special Qualities: cruelties (sickened, staggered), fiendish boon (weapon +1, 1/day), hold breath, swamp stride, touch of corruption 5/day (3d6). Combat Gear: potions of cure moderate wounds (3). Other Gear: +1 breastplate, +1 greataxe, throwing axe, cloak of resistance +1, 922 gp.
antipaladin spells prepared: (CL 4th; concentration +6)

2nd-invisibility

1st-death knell (DC 13), doom (DC 13)

antipaladin spell-like abilities: (CL 7th; concentration +9)

At will-detect good